"if tanks don’t need to hit their buttons to generate threat, they may realize they don’t need to hit most of their buttons at all, and just stand there waiting until the right time to Shield Wall. Going a GCD or two without using a combat ability is fine with us. Standing around much longer than that gets boring quickly."
Then he goes on fer about twelve paragraphs talkin' about various and sundries ideas fer how different systems of standin' there pushin' buttons can be more or less interestings than others.
Bullfuggers.
If'n the tank is standin' there hittin' buttons, then it's a boring-arsed fight. If'n we wanted fer ta stand there and hit buttons, then we'd just go be mages, and make the big bucks and get invited ta the parties with movie stars and hot tubs and free cocaine. Bein' a tank means ya wanna get yer hands dirty, be light on yer feet, move the bugger here so he ain't there, be scannin' with yer eyes so's ya can react ta sumthin' new and revoltifying fast before it eats the priest. 'Stead of movie stars and cocaine we's lookin' wimmenz in shady bars with bottles of tequila. Except fer them bears, they prefers mimosas, but I digressifies. Point is, if is a choice between standin' there pushin' buttons and standin' there not pushin' buttons, then the fight sucks fer the tank. And no amounts of theorizin' over which buttons ta push is more interestings than them other buttons ta push is gonna change that.
So what is it what makes tanking interestings? A well-executed pull. Shifting the glubberfunker so that the melee buggers can keep doin' they's job without they's feet meltin'. Usin' terrain fer ta block spells when ya wants it to and not when ya don'ts. Grabbin' all them vicious knids and make them chase ya around the room so's they don't molest the squishies. When sumthin' goes wrong and the stuff hits the fan, poppin' yer cooldowns and shoutin' "Ya want some? Then come get some!" and savin' the day, even though ya know is gonna be as ugly and uncomfortables as gettin' romantically intimates with coupla Panzer IVs. If is a good encounter, then ain't harder or easier than bein' a finger-wigglin' mage. Is. Just. Fuhggin'. Different.
If ya can't see this, then ya gots no business talkin' ta me about how yer gonna make tankin' more interestingified. Even if ya is a bigshot celebrity named after a spirit beast in Vash'jir, yer still a clueless glubberthumper. In this case yer a clueless hupperwhumper with power though, and that shite don't smell pretty nohow. Have fun makin' tanking less popular than it already be.
Now, here be another thing what made me ears purple.
"I polled all of the class designers who raid Heroic content (which is all of them, I believe)"
He makes it sound like is a good thing. It ain't. Means the class designers is in the top 5% or 10% or whatevers of the player base, which is a yay on them, but it also means what they be experiencin' the game with other buggers what's also all in the top 5%. Not just in they's skill, but in they's attitude. I's always felt what Blizz don't understand what it be like fer ta play they's own game. Would they done have designed a Lookin' Fer Guild tool what gives ya the useless choice of "I play on weekends" vs "I play on weekdays" if'n they'd ever had ta work ta find a guild? Would they done have made it so easy fer ta kick buggers from a PuG if they had fer ta deal with gettin' sent ta the back of the queue because some heroiepic fuhgwad thinks his dps be too beautiful fer ta have ta mingle with yer 349 performance in a Z? I'm thinkin' Blizz could stands ta have a lot more of they's designers be buggers what know what it's like fer us in the bottom 95%.Now, I's just a simple orc from Durotar. I's muddy and dirty and has trouble with big words sometimes and I ain't no bigshot like the crab. So mebbe I's wrong, and he knows what he be about and I's the one what be clueless about what be interestings fer a lot of us tanks. Mebbe most tanks like standin' there and pushin' buttons. Wouldn't be the first time I talked out of me arse. But still, I read his post and I cain't help but wonder, "what the hell game is he talkin' about?"