*Fix = Make It More Like How I personallies Want It
I likes me LFR like I likes me wimmenz: fast and furious and sloppy. Okay, that ain't really true. I likes wimmenz what be slow and sedate and fastidious, too. But I's tryin' fer ta make a point, so just roll with it here, you buggers. Point is, I likes fer ta get in, kick arse, mebbe get some loot, and roll on withouts needin' fer ta think very much, because I has hella lotta fun that way. What ain't so fun is havin' fer ta stop an' check if'n I wants a piece of loot or not. Even less fun is havin' fer ta listen ta the drama what so-and-so 'cause of reason xyz. But what be the least fun be knowin' what sometimes I don't get a piece of loot 'cause it went ta some fluggernubber just 'cause he feels 25g ta him fer vendorin' it > useful epic ta anyone else.
So, I gots an idea on how Blizz could fix it. Well, make it better. Okay, make it better fer me. Yer mileage be on its own. Assign each item a number of times what an individual adventurer can win it. Once they's gotten it that many times, they cain't roll need on it no mores never ever again. Typicallies, this number would be one. Rades made a strong argument what some buggers might legitmatelies want two of an item, just forged and enchanted different, fer they's two different specs, so I could see settin' the limt ta two fer some dps pieces. Also two fer weapons what can be dual-wielded. Classes like pallies and druids, I'd let they's tier token limit go up ta three. Or mebbe four. Goal be, don't prevent nobody from gettin' stuff they's gonna use, but add a limits how bad the system can be abused. Hopefully then some folks won't feel they needs fer ta get they's panties in a twist over whether some other bugger "deserves" loot or not, and less bitchin' is always good.
An' I wouldn't have ta stop and think if'n I should hit need or if I already gots. 'Cause I ain't got time ta think.